Learning Process:
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New information is contextually mapped against the existing cognitive graph structure using entity similarity metrics and relationship contextualization heuristics.
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Reinforcement learning reward signals are evaluated based on:
Influence Channels:
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Vault annotations directly modify Step Agent behavior, resulting in tighter focus and stricter targeting during Q&A cycles.
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Locksmith ingests contradictions and reflects them as parameter updates in Keymaker’s weighting, confidence heuristics, or sequence prioritization strategies.
Memory Updates:
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Each transition event (Step complete, Post-Analysis complete, Vault judgment) triggers a full memory checkpoint, ensuring state consistency.
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Graphs are enriched through the integration of high-confidence nodes and the pruning of outdated, downgraded, or refuted links.
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Anomaly-driven reinforcement triggers: when inferred relationships diverge significantly from previously validated graph patterns, apply corrective penalties. This improves model generalization control.